New answers tagged


This is already an older thread and I think some up-to-date answers are missing: You can program your game entirely in Qt Quick/QML but use a physics engine as a plugin. This is useful if your game involves moving bodies and collisions. A great physics plugin is QML-Box2D. The game qArkanoid is written this way. If you don't need a physics engine, you can ...

Top 50 recent answers are included