I am trying to update my OpenGL driver to the latest version. I have tried the following ppas:


So far nothing works. Is there any solution for this?

Output of glxinfo | grep OpenGL

OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) HD Graphics 405 (Braswell) 
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.0-devel - padoka PPA
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 17.2.0-devel - padoka PPA
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 17.2.0-devel - padoka PPA
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
OpenGL ES profile extensions:
  • Absolutely the same problem with Intel(R) HD Graphics 520 (Skylake GT2) . – Mali Remorker Jun 24 '17 at 6:44
  • Did you see the comment about the OpenGL string on askubuntu.com/questions/886548/… ? According to the answer, "Note the last part "OpenGL 4.5 is only available if requested at context creation because compatibility contexts are not supported". Therefore, I think the "OpenGL version string" is the supported version for a "compatibility" profile context (or in other words, for support of any deprecated feature prior to version 3.0)." To my understanding, 3.0 is a fallback mode (for apps that do not request >3.0). – Mali Remorker Jun 24 '17 at 6:53
  • @MaliRemorker Yeah, I ,managed to figure it out after a bit of digging. – Emil Zahariev Jun 25 '17 at 0:52
  • @MaliRemorker Emil Zahariev seems to consider this question answered by your information and therefore in a sense it may be a duplicate of your question. Do you think this question needs a better answer? Are you still looking for help relating to this yourself? – Zanna Jun 25 '17 at 4:41
  • 1
    @Zanna Yes I think the question needs a better answer because, while both the OP and I, after upgrading to Mesa > v17, have our "core profile" OpenGL versions at 4.5, the matter of fact is that the games which require OpenGL >3 , or >4 (such as Victor Vran and DIvinity Original Sin) still complain that the card is not supporting OpenGL 3.2 (VV) , or 4.0 (D:OS) . For me, the question is now if the games themselves have implemented OpenGL detection in a lousy way, or Intel drivers still do not support OpenGL >3.0 . – Mali Remorker Jun 26 '17 at 9:34

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