I think the application may just be pulling the version string and reporting it. However, I don't think this represents the maximum version available and possibly not what the application is using. My "OpenGL Version String" is reported exactly the same as yours and I'm developing using OpenGL 3.2 on this system.
If you run the command glxinfo | grep Max
you should receive a list that details the maximum versions available for the core profile, compatibility profile etc. I would run this and see what it reports. I think it will report your max core profile version as 4.3 (not 3.0). If so, I don't think you have a driver issue.
I looked briefly at the software application and I didn't see any mention of a requirement for OpenGL 3.3. However, their site does suggest that there are large differences between different GPU's.
They do appear to offer support, so if you're still having problems it may be best to see if they can help further.
Hope that helps.
Updated for glmark2
glmark2 is an OpenGL (ES) 2.0 benchmark. Again this may be just pulling the version string. I've googled other benchmark applications and found GFXBench available here. If you download, install and run this and then select "Info" at the bottom of the screen it appears to provide your maximum OpenGL version. Mine states "3.3 (Core)" which is the correct maximum version my card supports.
It also includes tests that require V4.x and none will run on my setup so this may be worth a try.
Updated Mesa Environment Variables
I just came across the Mesa environment variable MESA_GL_VERSION_OVERRIDE
. More information here. It states that this variable:
changes the value returned by glGetString(GL_VERSION) and possibly the GL API type.
I tried the following command on my system:
MESA_GL_VERSION_OVERRIDE=3.3 glxinfo | grep OpenGL
and this gave the following for the OpenGL version string and OpenGL shading language version string:
OpenGL version string: 3.3 (Core Profile) Mesa 12.0.3
OpenGL shading language version string: 3.30
This isn't what was reported without the environment variable. It may be worth trying to use this environment variable when executing your application as it may force the correct version to be used. You would use:
MESA_GL_VERSION_OVERRIDE=4.3 command
Where you would just replace command with whatever command you use to run your application.