Okay, this is going to be step by step:
- Our widget is going to be named
AwesomeTextView
, the module it's in will be called awesome_text_view
. These are the only names we need.
A glade widget consists of two parts, the module and the catalog.
We create a catalog, awesome_text_view.xml
, and (as root) save it at /usr/share/glade3/catalogs/
This is what it looks like:
<glade-catalog name="awesome_text_view"
library="gladepython"
domain="glade-3"
depends="gtk+">
<init-function>glade_python_init</init-function>
<glade-widget-classes>
<glade-widget-class title="Awesome TextView"
name="AwesomeTextView"
generic-name="awesome_text_view"/>
</glade-widget-classes>
<glade-widget-group name="python" title="Python">
<glade-widget-class-ref name="AwesomeTextView"/>
</glade-widget-group>
</glade-catalog>
You should copy and adapt this template, as it works. :-)
We create a module, awesome_text_view.py
, and (again as root) save it at /usr/lib/glade3/modules/
Here's what that looks like:
import gobject
import gtk
import pango
class AwesomeTextView (gtk.TextView):
__gtype_name__ = 'AwesomeTextView'
def __init__(self):
gtk.TextView.__init__(self)
def set_font(self, font_description):
self.modify_font(pango.FontDescription(font_description))
It's now displayed in Glade, and you can add it to your application.
Finally, you'll just need to
export PYTHONPATH="$PYTHONPATH:/usr/lib/glade3/modules/"
That's it!
Here's a little test app showing how to use your widget:
import gtk
import awesome_text_view
class App (object):
builder = gtk.Builder()
def __init__(self):
self.builder.add_from_file("test.glade")
self.builder.connect_signals(self)
self.builder.get_object("awesome_text_view1").set_font("mono")
gtk.main()
def on_window1_destroy(self, widget):
gtk.main_quit()
App()