I am attempting to run some Unity3D games, which require "OpenGL core profile 3.2 or later for OpenGL Core renderer" (according to the games' own output).
As far as I know, I have OpenGL 3.3. However, my
glxinfo output is very, very confusing:
glxinfo | grep "OpenGL" OpenGL vendor string: VMware, Inc. OpenGL renderer string: llvmpipe (LLVM 6.0, 256 bits) OpenGL core profile version string: 3.3 (Core Profile) Mesa 18.2.0-devel OpenGL core profile shading language version string: 3.30 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.1 Mesa 18.2.0-devel OpenGL shading language version string: 1.40 OpenGL context flags: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.0 Mesa 18.2.0-devel OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00 OpenGL ES profile extensions:
So, I have "Core profile version" 3.3 (greater than is required by Unity3D) but my "version" is 3.1? Why is this, and what can I do about it?
I have a Intel Core i5-3320M, and am using Mesa 18.2 with the i915 driver.