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Ubuntu, being a free and open source OS, does not limit you to the usage of free (as in freedom, not as in free beer, to quote Richard Stallman) software only. If you take a look into the Ubuntu Software Center, you'll find a bunch of proprietary software, some of which you have to pay money for. Another example is Steam, which allows users to sell games for ...


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first of all ,I don't know if this question should be asked here as it is a c language related question but since it is under ubuntu I will respond : the GCC compiler will look for headers depending on how you declare the header so there is two possibilities first : Declaring the header using angled brackets <> exemple : #include <math.h> in ...


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Microsoft's Visual Studio Code is an Integrated Development Environment (IDE) with support for Mac, Linux and Windows.


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Since VTE 0.38, vte_terminal_fork_command_full () has been renamed to vte_terminal_spawn_sync (). So if you are using newer versions, you have to change @ADcomp's answer into the following: terminal.spawn_sync( Vte.PtyFlags.DEFAULT, os.environ['HOME'], ["/bin/sh"], [], GLib.SpawnFlags.DO_NOT_REAP_CHILD, None, None, )


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You miss an underscore in the webview methods. The correct ones are webview.go_back() and webview.go_forward(). Which means your code becomes: def on_backbutton_clicked(self, widget): self.webview.go_back() def on_forwardbutton_clicked(self, widget): self.webview.go_forward() See the linked documentation page for some more convenient methods, ...


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This is my example of the project file for a plain C++ application (also shows how to add Qt libraries). Ubuntu-Click is generated. Was compatible with the Ubuntu SDK when I composed it (so, just open it in Ubuntu SDK, it is a normal project). Replace untitled everywhere with your program name. CMakeLists.txt (there are Qt libs that you don't need or need ...


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The reason my be the lack of parenthesys. You may be using python 3.x but the tutorial you watched was done in python 2.x


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I found a workaround, although it may not be the best way to do it but it works. first, animations should be changed to PropertyAnimation { id: animationOne; target: bigLike;alwaysRunToEnd: true; property: "opacity"; to: 1; duration: 500 onStopped: animationTwo.start()} PropertyAnimation { id: animationTwo; target: ...



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