You have two options:
The first requires a recent builds of Blender (available from Graphicall), which can now use the Freestyle rendering engine
Freestyle is a software for Non-Photorealistic Line Drawing rendering
from 3D scenes.
Within Freestyle there exists a plugin, SVGWriter, that can write Blender scenes to SVGs. Instructions for usage are available on that page. Below is an example of its output:
Original Blender render:
Freestyle SVG output:
Freestyle is still in development and you can follow its progress on their blog.
The still image SVG writer in SVGWriter currently only renders one image i.e. you can't render each frame to an SVG. I've rewritten the script to do this, and the author has informed me that my modification will be integrated into the main download in a future update. Here is the modification
The second option only allows you to render bezier curves. First, you must install svgwrite for Python 3. You can do this by going into the folder and running
sudo python3 setup.py install
You may need to copy the svgwrite folder into .blender/version_number/python/lib/python3.2/
You then need to download SVGwriter for Blender. Install Git and then run
git clone git://gitorious.org/blender-2-6-svg-export/blender-2-6-svg-export.git
Inside the downloaded folder you will need to copy the Python scripts (those ending in .py) and overwrite the ones located either in ./blender/[version_number]/scripts/addons/io_curve_svg/ or in /usr/lib/blender/scripts/addons/io_curve_svg/ .
Finally, in Blender, draw your bezier curve and then go to File > Export > SVG. Here's an example of the output
Original Blender curve
SVG output. The line thickness was increased for clarity