That's what i know:
- What is OpenGl;
- What is SDL (barely);
Now i'd like to make a sketch for a 2D platform game ( i.e. a ball that has to avoid some obstacles till reaches the end of the level ) in order to understand how does a game works (physics, events, collisions, drawing, sprites). So the question is: WHERE TO START? I need a book, a pdf, a website that says to me
"Open monodevelop, start a new project then this is the skeleton of main class. Now you need to manage physics in this way. As physics are finished you need to care about level drawing in this way. Now you need to create sprites in this way..."
I'm also searching for team-mates or someone that wants to start this "adventure" with me.