I've been trying to get Ragnarok Online working under Ubuntu 11.04 with both Wine and VMWare Player, but I've had no luck getting it to run. Under VMWare it just gives me a "GFC" error, and after that lots of strange characters. Under Wine I don't get any errors but nothing happens if I don't execute it from terminal.
Here's the output:
fixme:x11drv:sync_window_opacity LWA_COLORKEY not supported
fixme:advapi:SetSecurityInfo stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1b51f8,0x1b5118): stub
fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x1b51f8,0x1b5118): stub
fixme:d3d_caps:select_card_intel_mesa Card selection not handled for Mesa Intel driver
fixme:d3d_caps:init_driver_info Unhandled vendor 8086.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 968
fixme:d3d:check_fbo_compat Format WINED3DFMT_R32_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 968 fixme:d3d:check_fbo_compat Format WINED3DFMT_R32G32_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 968
fixme:d3d:check_fbo_compat Format WINED3DFMT_R16_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 968
fixme:d3d:check_fbo_compat Format WINED3DFMT_R16G16_FLOAT with rendertarget flag is not supported as FBO color attachment, and no fallback specified.
fixme:d3d:check_filter Error during filtering test for format 822d, returning no filtering
fixme:d3d:check_filter Error during filtering test for format 822f, returning no filtering
fixme:win:EnumDisplayDevicesW ((null),0,0x32f25c,0x00000000), stub!
fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats
According to my friend, it could be related to the drivers, but after a long search I found that the drivers to my integrated graphics card are already included in Ubuntu (Mobile Intel HD Graphics) and maybe it's not related to the drivers, after all.
I would really appreciate your help with this issue, since I've been trying to do this 3 weeks ago but have been lazy to ask x_x
Thanks!
