I'm trying to compile JumpnBump to run on Windows, from Ubuntu and it's giving me a very hard time. Somebody made a port, that I have to compile myself because I needed to change the controls. There is a globals.h file, where I just changed a few ASCII codes.
I managed to install all SDL libraries in Linux and used Makefile to create a working Linux executable. However making a windows executable is not really working. This is the first time I try cross-platform compiling, so I'm probably missing a lot of info.
I have all the SDL files as DLL's at the ready, and installed MinGW but I'm stuck there. There's no Configure script, and the Makefile script, as far as I can tell, is meant for Linux.
Here's the source: http://jumpnbump.sourcearchive.com/documentation/1.50-9/files.html
Background info: We're trying to get Jumpnbump running on an arcade machine for 4 players. Because of some nasty keyboard overlap, 2 bunny's move when 1 button is pressed, which breaks the game. It would however be solved if we can compile the current source we have. You can get an honorable mention in the credits of the arcade machine if that's something you're interested in.
I managed to find a different package that does feature a configure script. When I run this
sudo PATH=/home/joon/Desktop/dlls/runtime:$PATH ./configure --host=i586-mingw32msvc --build=i386-linux
it tells me:
configure: error: SDL_mixer is not installed! Get it from http://www.libsdl.org/projects/SDL_mixer
I do however have it installed, and furthermore, shouldn't it look for the Dll rather than my linux install?