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I use an application (Simplify3D for example) which is a binary launched by bash script.
The GUI is created by the binary, while the .desktop file points to the script.
For this reason I do have an icon on the Desktop launcher and in the lens, but do not have an icon in the Unity Launcher - just a grey box with a question mark.
How can I make the icon visible in the launcher too?

The .desktop file contents is

[Desktop Entry]
Type=Application
Version=0.9.4
Name=Simplify3D
Comment=Simplify3D Software
Icon=/opt/Simplify3D/icon.png
Exec=/opt/Simplify3D/LaunchScript.sh
Terminal=false
Path=/opt/Simplify3D
StartupWMClass=Simplify3D // That line fixed it
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  • And it doesn't work, presumably for the reason I described. Or do you mean some line specific for launcher? What is it then? Aug 4, 2014 at 11:49
  • Can you add in your question the result of cat 'yourFile'.desktop
    – Boris
    Aug 4, 2014 at 11:53
  • Yes, in a few hours. Aug 4, 2014 at 11:56
  • Rinzwind, this is not similar because in my case .desktop file has appointed icon, but Unity Launcher, and only it, does not see that icon. Everything else does see the icon. Aug 4, 2014 at 11:58

1 Answer 1

3

In these "indirect" cases, you have to tell the desktop file what application it is connected to:

Add a line to your .desktop file, like:

StartupWMClass=[your_application] (the binary file in this case)

also pointed out here.

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  • Nailed it! Thanks. As per this answer, the string was not the binary file, but the class I had to figure out with xprop WM_CLASS command. Aug 4, 2014 at 16:36

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