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When looking at Unity 2D and 3D and the future plans to use a software rendered version of Compiz as the WM over Metacity in Unity 2D, the question comes to mind if there enough differences between the branches to have any value to having entirely separate trees for Unity 2D and 3D? Having two branches seems to split effort which could go into improving the experience. Is any thought being given to merging them together possibly sharing the QT code base (as KDE shows QT based environments can access accelerated graphics quite well)?

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closed as not a real question by bodhi.zazen, Bruno Pereira Feb 25 '12 at 1:00

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The answer to this question is: "possibly." Everything else is discussion and going nowhere. –  grahammechanical Aug 13 '11 at 13:53
Qt isn't everything... –  RolandiXor Sep 13 '11 at 15:18

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That wouldn't make sense, a software rendered 3D is still 3D.
It's not good for remote desktop; If your only option is 3D then you'd be unable to log in remotely.

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I guess I could have been more clear. I wasn't suggesting that Unity 3D be software driven. Rather I was wondering whether one code base which could switch modes based on configuration or need (i.e. remote desktop) would be preferable to completely separate code bases where logging out and selecting a new DE is the only way to change between 2D and 3D. I guess I come from the KDE camp where acceleration can be enabled and fall back is automatic. –  Mark Bidewell Jun 13 '11 at 19:57
"I guess I come from the KDE camp where acceleration can be enabled and fall back is automatic." That is a missing unity3d/2d feature imho! ;) –  DM8 Jun 15 '11 at 16:10

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