When looking at Unity 2D and 3D and the future plans to use a software rendered version of Compiz as the WM over Metacity in Unity 2D, the question comes to mind if there enough differences between the branches to have any value to having entirely separate trees for Unity 2D and 3D? Having two branches seems to split effort which could go into improving the experience. Is any thought being given to merging them together possibly sharing the QT code base (as KDE shows QT based environments can access accelerated graphics quite well)?
closed as not a real question by bodhi.zazen, Bruno Pereira♦ Feb 25 '12 at 1:00
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That wouldn't make sense, a software rendered 3D is still 3D.