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I have looked absolutely everywhere tried many things, honestly I think I'm going to just reinstall ubuntu.

So get this error when I open steam:

OpenGL GLX context is not using direct rendering, which may cause performance problems.

For more information visit https://support.steampowered.com/kb_article.php?ref=9938-     EYZB-7457.

I managed to install mesa libs, but I don't know what to do after, I keep getting the error, i rebooted the computer after I installed the libs. Before this I updated Ubuntu form 13.04 to 13.10 recently, I am also new to Ubuntu, but been testing it out for 2 months now, Other than that idk what to do :/ ever since I tried to get this game on playonlinux to work I messed something up.

This is what happens when I type glxinfo

name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile, 
GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, 
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, 
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile, 
GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, 
GLX_EXT_create_context_es2_profile, GLX_EXT_fbconfig_packed_float, 
GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, 
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, 
GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample, 
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile, 
GLX_ARB_get_proc_address, GLX_ARB_multisample, 
GLX_EXT_create_context_es2_profile, GLX_EXT_import_context, 
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, 
GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample, 
GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD PALM
OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.1
OpenGL core profile shading language version string: 1.40
OpenGL core profile context flags: (none)
OpenGL core profile extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, 
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, 
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
GL_ARB_ES2_compatibility, GL_ARB_base_instance, 
GL_ARB_blend_func_extended, GL_ARB_conservative_depth, GL_ARB_copy_buffer, 
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, 
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, 
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, 
GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, 
GL_ARB_fragment_shader, GL_ARB_framebuffer_object, 
GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, 
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
GL_ARB_map_buffer_range, GL_ARB_occlusion_query2, 
GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, GL_ARB_provoking_vertex, 
GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, 
GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, 
GL_ARB_shader_stencil_export, GL_ARB_shader_texture_lod, 
GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, 
GL_ARB_sync, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_range, 
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, 
GL_ARB_texture_float, GL_ARB_texture_multisample, 
GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, 
GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage, 
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
GL_ARB_timer_query, GL_ARB_transform_feedback2, 
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
GL_ARB_vertex_array_object, GL_ARB_vertex_shader, 
GL_ARB_vertex_type_2_10_10_10_rev, GL_ATI_blend_equation_separate, 
GL_ATI_texture_compression_3dc, GL_ATI_texture_float, 
GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_blend_equation_separate, 
GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, 
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_sRGB, 
GL_EXT_packed_depth_stencil, GL_EXT_packed_float, 
GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex, GL_EXT_texture_array, 
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, 
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, 
GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, 
GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, 
GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, 
GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, 
GL_IBM_multimode_draw_arrays, GL_MESA_pack_invert, 
GL_MESA_texture_signed_rgba, GL_NV_conditional_render, GL_NV_depth_clamp, 
GL_NV_packed_depth_stencil, GL_NV_texture_barrier, GL_OES_EGL_image, 
GL_OES_read_format, GL_S3_s3tc
OpenGL version string: 3.0 Mesa 9.2.1
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, 
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, 
GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, 
GL_ARB_ES2_compatibility, GL_ARB_base_instance, 
GL_ARB_blend_func_extended, GL_ARB_color_buffer_float, 
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_debug_output, 
GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, 
GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, 
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, 
GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, 
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
GL_ARB_fragment_shader, GL_ARB_framebuffer_object, 
GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, 
GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, 
GL_ARB_occlusion_query, GL_ARB_occlusion_query2, 
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, 
GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding, 
GL_ARB_shader_objects, GL_ARB_shader_stencil_export, 
GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, 
GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, 
GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp, 
GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc, 
GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, 
GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, 
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, 
GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transform_feedback2, 
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, 
GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, 
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, 
GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_window_pos, 
GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, 
GL_ATI_texture_env_combine3, GL_ATI_texture_float, 
GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, 
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, 
GL_EXT_framebuffer_sRGB, GL_EXT_gpu_program_parameters, 
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, 
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, 
GL_EXT_rescale_normal, GL_EXT_secondary_color, 
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, 
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, 
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array, 
GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, 
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
GL_EXT_texture_integer, GL_EXT_texture_lod_bias, 
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, 
GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, 
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, 
GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback, 
GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, 
GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, 
GL_MESA_pack_invert, GL_MESA_texture_array, GL_MESA_texture_signed_rgba, 
GL_MESA_window_pos, GL_NV_blend_square, GL_NV_conditional_render, 
GL_NV_depth_clamp, GL_NV_fog_distance, GL_NV_light_max_exponent, 
GL_NV_packed_depth_stencil, GL_NV_primitive_restart, 
GL_NV_texgen_reflection, GL_NV_texture_barrier, 
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, 
GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

When I type glxgears I see the gears spinning. So what is the problem?

Hp2000 AMD e-450 apu 6300 graphics if there is anything else I need to put tell me. Running 64bit Ubuntu 13.10

Please do not post if you are not sure, I dont want to make things worse than they are :/

share|improve this question
    
Did you try reinstalling your video drivers like it says on that support site? Uninstalling and reinstalling your video driver is one way to try and get a fresh configuration and may correct problems such as version mismatches between kernel and user components. –  Parto Mar 15 at 7:06
    
I did everything none of it worked :/ I ended up just reinstalling ubuntu. Everything works fine now. Thx for the reply though –  arctic Mar 15 at 20:36
    
That's nice and all the best. –  Parto Mar 15 at 20:37
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