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I've the latest stable versions of firefox and chrome. But when I run bodybrowser I get the following error:

Google Body uses WebGL, a new standard for 3D on the Web. Your browser supports WebGL, but WebGL is not initializing properly

How can I get this to work?

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In order to check whether your browser supports WebGL, visit

Linux and WebGL have teething problems, and in many cases it just does not work. Whenever there is a support question, you need to provide

  1. what graphics card you have
  2. which driver you are using (mostly if they are the free/closed ones for ATI or NVidia). Newer Intel graphics drivers may be supported, older are quite unlikely.

In most cases you can force your browser to use WebGL; follow the link that it given when you visit

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@user4124- I tried this - webgl.disabled false webgl.force-enabled true webgl.force_osmesa false webgl.prefer-native-gl false webgl.shader_validator true webgl.verbose true -- didnt work then I tried this - To Enable WebGL: 1. Type about:config in your browser 2. Mouse Right-Click 3. Choose New - Boolean 4. Type in new appeared window: webgl.enabled_for_all_sites Enable = True 5. Restart Firefox..... didnt work either!!!! – avi Apr 18 '11 at 22:21

In Chromium (or Google Chrome) you can type about:flags and search (ctrl + f) to WebGL. Activate it then restart your browser.

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It is possible for the WebGL support to become broken by a misbehaving WebGL app. When this happens, WebGL apps will not be able to run.

This can be fixed by restarting all instances of your browser.

A relatively non-destructive way of doing this in Chromium (so you don't lose open pages) is to go to about:flags and disable WebGL (by selecting 'Enable'), then 'Relaunch Now', then re-enable WebGL and relaunch again.

There's probably a more straightforward way, but I am not aware of it.

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