Had the same problem (no sound and wrong screen resolution in-game and after quit) on Ubuntu Mate 17.04
What I did was editing /opt/WorldOfGoo/config.txt
So first of all set this parameter values to your screen resolution because in my case it could not be detected correctly by the app itself:
<param name="screen_width" value="1920" />
<param name="screen_height" value="1080" />
Next, in this line
<env name="SDL_AUDIODRIVER" value="auto" overwrite="true" />
Change auto to your audio driver (see comment above this line in config) because somehow it cannot be detected by the app to so auto here results to Segmentation Fault.
<env name="SDL_AUDIODRIVER" value="pulse" overwrite="true" />
So the next problem was that the WorldOfGoo binary is not working properly, but the WorldOfGoo.bin64 is. I don't know what will be on 32bit systems, probably the bin32 one will work.
# Rename WorldOfGoo binary to something else
mv WorldOfGoo WorldOfGoo_old
# Create the shell script
nano rungoo.sh
# With the following contents
cd /opt/WorldOfGoo
./WorldOfGoo.bin64
# Permit executing the script
chmod +x rungoo.sh
# Symlink it to WorldOfGoo
ln -s rungoo.sh WorldOfGoo
And now the menu launcher created by the installer should launch the game properly.